1. Mentioned on 1UP.com

    I got mentioned on 1up.com for my APB Clothing company, Phafect.

    “One of the guys in [the clan] Brute Force, a founder named ‘Eibx,’ he actually has designed t-shirts in the game that he wants to show to people out in the real world. He’s made himself a clothing brand and everything — it’s called ‘Phafect.’ You can check it out at phafect.com, though he just took it down so that he can revamp and put a new site up.” - David Jones

    - http://1up.com/do/feature?pager.offset=2&cId=3178866

    I must admit, that I’m really proud of both being in the Crew section on http://apb.com and get mentioned by the creators of Grand Theft Auto, in the recently article.

    This made my day.

    Quick notice. Brute Force, is spelled Broote Force

  2. Visual Studio 2010 IDE Rendering Issue

    So for some reason my Visual Studio 2010 had a lot rendering problems, I had to maximize and restore the window for it to update. If I hovered over buttons the hover effect would become stuck on the buttons. The text/code would become stuck aswell. Restarting, reinstalling, turning off WPF hardware acceleration wouldn’t help.

    Turns out, Mumble’s Overlay was the problem.

    Now without any hate on Mumble (it’s a greatĀ open-source cross-platform group VoIP software) turning off the Overlay solved my problem. Well just after a quick Visual Studio restart.

  3. Network Library (update #2)

    So I’ve been working on my Network Library (It’s so much fun), and I’ve tried out the Binary Serialization method I switched to. But sadly I feel like it’s using way to much space for meta data, and since size of the packets is critical when you’re sending about 133 packets/second, I think I’ll switch back to my own serialization method.

    But the good thing this time is I’ve come up with a way more elegant system, than my previous system.

    • Each model has to ensure it’s own serialization and deserialization
    • “High traffic” models can use a simpler format, to lower the size.
    • Each model will implement ISerializable, and my network library is in charge of serialization, which means I don’t have to change my client and server logic, only the models and my library.
    • I will still have a clean way of manipulating data.

    Once I get it up working, I’ll make a post about the size reduction.

    I hope this will work out a lot better.

  4. Network Library

    I’ll redesign my library so it uses serialization into byte streams, instead of my own JSON like format.

    Might not be as lightweight but it will be a lot easier to work with. If it turns out it has a performance problem I’m one experience richer.

    Also I need a way to implement a sort of “waiting for response” system, to my library. This will make the handshake state, a lot easier, as well as other parts of the game. This will also mean, every packet per connection will have an unique number, which is extra overhead.

    But as a wise man said, Premature optimization is your worst enemy.

  5. Eibx.com

    I’m one very important domain richer.

  6. “Chasing Dots” Press

  7. I like that we’ve finished our game. Actually that was the only expectation I had, to finish the game. It became fun, not very appealing, but seemed like Thor from IO Interactive liked it. (:

  8. It’s harder than I thought..
But we’ll come up with something, I’m pretty sure.

    It’s harder than I thought..

    But we’ll come up with something, I’m pretty sure.

  9. Topic: Deception

    Hmm….

  10. Peter Molyneux

    Peter Molyneux

    Peter Molyneux

    Peter Molyneux

    Peter Molyneux

    Peter Molyneux

    Stand in for the Culture minister

    Stand in for the Culture minister

    Peter Molyneux keynote was so freaking awesome, really really cool, down to earth guy.

    And there was a live presentation of Natal, which works amazingly good. The voice recognition is truly working, and the shape is recognition system also worked very well.

    But as said, Peter is a way more awesome person than I would have thought.

    Sadly our Culture Minister didn’t attend, but a stand-in did read her prepared speech, which was nice.

    Soon we’re on to the actual game making.